What if films and games could be controlled by your biosignals? What if they knew if you were bored, in love, or scared? What if they could make us... better humans? What if we created a meaningful way to experience one's biometrics?
“Information-coded biofeedback” enables an individual to learn how to change physiological activity for the purposes of improving health and performance. Mill X sought to create an experience using biofeedback to connect us with our own emotional state.
We initiated this project by focusing on mindfulness. We sought to create a meditative experience with added principles of Information-Coded Biofeedback, in an effort to explore applications of biometrics and VR for art, distraction therapy, and mental fitness.
The result was STRATA; the world's first responsive VR experience driven by biometrics.
STRATA tunes into your heart rate, breathing, stress levels and brain waves to remix a generative game engine world around you. The stunning immersive experience connects us to our own emotional state, teaching us to calm and focus our minds.
Based on biofeedback techniques, STRATA responds to your physiological and neurological data to generate procedural audio and visuals that help create awareness of the user’s autonomic nervous system. The goal is to use our own biometrics as a controller, calming oneself to levitate upwards through five fantastical worlds.
STRATA seeks to create a visual narrative of our biometrics in a meaningful and actionable way rather than simply aggregating infographic data. It is our VR innerverse. It was built in the Unreal game engine and is compatible with the Oculus Rift and Vive.
Responsive Biometrically-Driven VR Experience
Shown around the world, including the V&A Museum
Built & Remixed biosensors including GSR, Pulse, Temperature, Respiration, and EEG
Our STRATA software platform - translating real-time streaming biodata into game engine controls.
Unreal Game Engine
Concept, Direction, Creative Coding, Software Development, Hardware Design, Art Direction, Design, UI & UX
Music: Fall On Your Sword