VONSTER

VONSTER

MONSTER.COM

MONSTER.COM

What we need here are... puppets.

The Ask

The Ask

The Ask

Create over 30 social media shorts of Monster.com's iconic CG character. And do it in 2 weeks.

Get the blood pumping via an immersive experience to hype the release of the new Nike Mercurial Superfly And Vapour 360 football boots.

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The Answer

The Answer

The Answer

With that timeline we shouldn't animate and render. We should perform.

We developed a hardware agnostic, proprietary game engine-driven platform called Mill Mascot that allows us to perform animation and capture it live on set, with no need for post-production.

What normally would take weeks, if not months, of painstaking CG animation, rendering and compositing, was accelerated by the Mascot system which allowed our clients and creatives to see, animate and direct a digital character live on set. Our Monster's performance could be nuanced as if interacting with the live actor, and a day's shoot with the Mascot system yielded over 4 hours of final animation, and multiple takes of each animated scene, for 30+ social films.

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The Outcome

The Ingredients

30+ character-driven finished spots in 1 day for Monster.com

The Ingredients

The Ingredients

Mill Mascot
Unreal Game Engine
Leap Motion Sensor

The Responsibilities

The Ingredients

Direction, Software Development, Character Design & Development, Real-Time Animation, Art Direction, Systems Integration

The Credits

The Ingredients

Client: KBS

Related Work

Related Work